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Mario Games are the most famous games in the entire computer games industry. The first game of the series was released in the distant 1981 for the slot machine Donkey Kong. At that time Mario was not Mario, then his name was Jumpmen. But the game began to gain popularity and soon evolved into one of the biggest game series in the history of the gaming industry. Three years after the release of the first game, the second appeared, in which the main character was Luigi - Mario's brother, and two years later the Super Mario Brothers game came out, which formed the final concept of the game.
How to Beat Super Mario Bros. On the NES Quickly. Download Article. Explore this Article. 1 World 1-1 2 World 1-2 3 World 4-1 4 World 4-2. Super Mario™ 3D All-Stars. Play three of Mario's greatest 3D platforming adventures—all in one package! Game & Watch™: Super Mario Bros.™.
The protagonist of the entire series of games is the American plumber with the Italian roots whose name is Mario. The game takes place in the mushroom kingdom. Since the release of the first game, Mario has become the hero of more than 200 sequels. The appearance of this character is easily remembered and it is difficult to find a person who would not recognize it. Despite the fact that the game itself does not have a detailed story line, thanks to cartoons and movies, you can easily determine Mario's character traits.
Previously, all games of this series were released specifically for certain prefixes, most often Nintendo. Now all the games about Mario are available on the computer. We have collected all of the Mario Flash Games on our website. It's very easy to play free Mario games, you do not need to download or install anything, you can play Mario games online right in your browser window. The only thing required is Adobe Flash Player, which is mostly embedded in every browser.
If you love online games, we recommend you to play Super Mario Flash, if you are a fun of Zelda or Contra, you can play with your favourite characters in Super Mario Crossover. Keep in mind that every character has its own unique abilities that will help him to survive in mushroom kingdom. You can enjoy endless gameplay in Infinite Mario, where new worlds are randomly generated which will guarantee unique experience for every game. Do not hesitate to check our great collection of Super Mario games which include such popular titles as: Super Mario Crossover, Super Mario Crossover 2, Super Mario Crossover 3, Super Mario World Flash 2, Super Mario 63, Super Mario Flash 2 and much more!
Super Mario Bros. |
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Developer: Nintendo This game has unused code. This game has a bugs page This game has a prerelease article |
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Super Mario Bros. was, and still is, probably the most well-known and biggest-selling NES platformer ever, especially since it was included with most NES units either by itself or with Duck Hunt. This game cemented Mario as the most famous plumber to grace televisions, with compelling gameplay, catchy music, and good graphics.
It's so ubiquitous, people can't get rid of these carts once they have them.
- 1Unused Objects
- 5Oddities
- 6Version Differences
Unused Objects
Climbable Object
To do: Replace the video with a better one in the native resolution. |
An object that Mario can climb up or down like a vine. It makes a 'buzzing' sound as you climb, as though Mario is repeatedly hitting his head on something. It can still be placed in-game with a level editor. Although it appears as a brown flagpole ball, the actual 16×16 metatile that is used is unique to this object.
Unused Firebar Type
Enemy object 1E is a short Firebar that quickly rotates counterclockwise. This type is never used in any valid levels, however, unlike its clockwise counterpart 1C that is used only in World 5-4.
This firebar type also exists in the Game Boy Color remake.
Unlike invalid enemies (such as glitch Firebars 20, 21, and 22), this type has a valid entry in the setting table:
The settings are stored in this order: Clockwise (1B), Speedy Clockwise (1C), Counterclockwise (1D), Speedy Counterclockwise (1E), and Long Firebar (1F). Firebar (1E) has both the faster speed ($38) and counterclockwise rotation ($10) programmed in.
Unused Timer Setting
The upper 2 bits of the first level header setting byte determines the starting timer.
Value | Bits | Starting Timer |
---|---|---|
0 | 00xxxxxx | 000 |
1 | 01xxxxxx | 400 |
2 | 10xxxxxx | 300 |
3 | 11xxxxxx | 200 |
The timer starts at 200 if this setting is set to 3 (11xxxxxx), though no valid level actually uses it.
Likewise, the timer starts at 000 (causes instant death on normal levels) if this setting is set to 0 (00xxxxxx). While this setting is used by intros (such as the beginning of World 1-2), the game doesn't actually use the setting, since it completely disables the timer in these levels.
Unused Spiny Egg Behavior
The Spiny eggs are thrown by Lakitu in a simple straight-down way, with no horizontal movement whatsoever. However, this is not the intended behavior, and is actually the result of a bug! The eggs are supposed to be thrown out relative to the player's speed, Lakitu's speed, the player's position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down. Such a behaviour is also left unchanged in SMB2J, and the same fixes can be applied.
The following patch will fix the bug:
Download Spiny Egg Speed Patch File:SMBSpinyEggPatch.ips (25 B) (info) |
This patch is intended for the US version of the game. The Bugs page has more information on the nature of this bug.
4 weebly seo features you should be using right now. In Super Mario Maker this behavior has been restored and the Spiny eggs are thrown as though this patch is applied.
Unused Pipe Behavior
The L-shaped pipes used in the intro leading to underground and underwater levels can be entered from the top like a regular pipe. However, it is impossible to experience that behavior during regular gameplay, since Mario automatically enters the side of the pipe, and as such this behavior goes unused.
An L-shaped pipe appears in World 9-3 of the Japanese Super Mario Bros. 2 Cricut design space for macos catalina. , and it is possible to enter this pipe from the top.
Oddities
Unused Variable
RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.
Unused Pointer
Map 01 (Worlds 2-2 and 7-2) has a third level pointer for World 3, which leads to the same place as the normal World 2 and 7 level pointers.
Duplicated Scroll Stop Object
There are two identical scroll stop objects: 46 and 47. Only the latter is used by the game's valid levels.
Removed Tiles
The bricks and Bowser's bridge may have each used four unique tiles at some point in development, judging by the arrangement of existing tiles in the CHR data. The second and fourth tiles in each highlighted group are pieces of the block behind the title logo.
Piranha Plant's stem animation
Minecraft 1.12 forge for mac. The Piranha Plants' heads have a two frame animation. Interestingly, this also applies to the stem, however the two graphics used to 'animate' it are completely identical, resulting in the stem being completely stationary. It should be noted that the Piranha Plant in All Night Nippon Super Mario Bros. (Or Japanese DJ Tamori, to be exact) does use this bottom half as part of the visible animation.
Above-Ground Bloopers
Although Bloopers normally appear only in water levels, they can be placed in non-water levels just fine and will award a whopping 1,000 points when stomped. Most other 'impossible' ways to kill enemies, like hitting a Podoboo or Bowser with a Starman, only award the default 200 points, though Podoboos also have the stomp code defined.
Given that Bloopers appear in non-water levels (such as World 1-3) in the Japanese Super Mario Bros. 2 and award 1,000 points, this behavior was likely intended all along.
5-1 Starting Castle
For unknown reasons, most likely an oversight, World 5-1's starting castle is not the 3-tiered one as seen in every other world. This was not fixed in the SNES and GBC remakes.
Version Differences
Please elaborate. Having more detail is always a good thing. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
European Version
Japan/USEurope |
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Europe |
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An object that Mario can climb up or down like a vine. It makes a 'buzzing' sound as you climb, as though Mario is repeatedly hitting his head on something. It can still be placed in-game with a level editor. Although it appears as a brown flagpole ball, the actual 16×16 metatile that is used is unique to this object.
Unused Firebar Type
Enemy object 1E is a short Firebar that quickly rotates counterclockwise. This type is never used in any valid levels, however, unlike its clockwise counterpart 1C that is used only in World 5-4.
This firebar type also exists in the Game Boy Color remake.
Unlike invalid enemies (such as glitch Firebars 20, 21, and 22), this type has a valid entry in the setting table:
The settings are stored in this order: Clockwise (1B), Speedy Clockwise (1C), Counterclockwise (1D), Speedy Counterclockwise (1E), and Long Firebar (1F). Firebar (1E) has both the faster speed ($38) and counterclockwise rotation ($10) programmed in.
Unused Timer Setting
The upper 2 bits of the first level header setting byte determines the starting timer.
Value | Bits | Starting Timer |
---|---|---|
0 | 00xxxxxx | 000 |
1 | 01xxxxxx | 400 |
2 | 10xxxxxx | 300 |
3 | 11xxxxxx | 200 |
The timer starts at 200 if this setting is set to 3 (11xxxxxx), though no valid level actually uses it.
Likewise, the timer starts at 000 (causes instant death on normal levels) if this setting is set to 0 (00xxxxxx). While this setting is used by intros (such as the beginning of World 1-2), the game doesn't actually use the setting, since it completely disables the timer in these levels.
Unused Spiny Egg Behavior
The Spiny eggs are thrown by Lakitu in a simple straight-down way, with no horizontal movement whatsoever. However, this is not the intended behavior, and is actually the result of a bug! The eggs are supposed to be thrown out relative to the player's speed, Lakitu's speed, the player's position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down. Such a behaviour is also left unchanged in SMB2J, and the same fixes can be applied.
The following patch will fix the bug:
Download Spiny Egg Speed Patch File:SMBSpinyEggPatch.ips (25 B) (info) |
This patch is intended for the US version of the game. The Bugs page has more information on the nature of this bug.
4 weebly seo features you should be using right now. In Super Mario Maker this behavior has been restored and the Spiny eggs are thrown as though this patch is applied.
Unused Pipe Behavior
The L-shaped pipes used in the intro leading to underground and underwater levels can be entered from the top like a regular pipe. However, it is impossible to experience that behavior during regular gameplay, since Mario automatically enters the side of the pipe, and as such this behavior goes unused.
An L-shaped pipe appears in World 9-3 of the Japanese Super Mario Bros. 2 Cricut design space for macos catalina. , and it is possible to enter this pipe from the top.
Oddities
Unused Variable
RAM address 03F0 keeps track of the number of blocks hit, though no routine ever reads the value stored here.
Unused Pointer
Map 01 (Worlds 2-2 and 7-2) has a third level pointer for World 3, which leads to the same place as the normal World 2 and 7 level pointers.
Duplicated Scroll Stop Object
There are two identical scroll stop objects: 46 and 47. Only the latter is used by the game's valid levels.
Removed Tiles
The bricks and Bowser's bridge may have each used four unique tiles at some point in development, judging by the arrangement of existing tiles in the CHR data. The second and fourth tiles in each highlighted group are pieces of the block behind the title logo.
Piranha Plant's stem animation
Minecraft 1.12 forge for mac. The Piranha Plants' heads have a two frame animation. Interestingly, this also applies to the stem, however the two graphics used to 'animate' it are completely identical, resulting in the stem being completely stationary. It should be noted that the Piranha Plant in All Night Nippon Super Mario Bros. (Or Japanese DJ Tamori, to be exact) does use this bottom half as part of the visible animation.
Above-Ground Bloopers
Although Bloopers normally appear only in water levels, they can be placed in non-water levels just fine and will award a whopping 1,000 points when stomped. Most other 'impossible' ways to kill enemies, like hitting a Podoboo or Bowser with a Starman, only award the default 200 points, though Podoboos also have the stomp code defined.
Given that Bloopers appear in non-water levels (such as World 1-3) in the Japanese Super Mario Bros. 2 and award 1,000 points, this behavior was likely intended all along.
5-1 Starting Castle
For unknown reasons, most likely an oversight, World 5-1's starting castle is not the 3-tiered one as seen in every other world. This was not fixed in the SNES and GBC remakes.
Version Differences
Please elaborate. Having more detail is always a good thing. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
European Version
Japan/USEurope |
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Europe |
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- Just like in Vs. Super Mario Bros., Super Mario Bros. 2 and Super Mario All-Stars, in all underwater areas (Worlds 2-2 and 7-2 plus the underwater sections of 5-2, 6-2, and 8-4), a block was added in the European version over the exit pipe to close the one-tile-high gap. In the Japanese and US versions, it is possible to clip into that gap in Super/Fire form and get stuck in the wall with no way out other than letting the time run out.
Europe |
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- In World 8-2, the starting positions of the Koopa Paratroopas were changed.
- The Japanese and US versions had a bug where if a lot of enemies were on-screen, the Springboard sprite could load into a piece of memory normally used to load powerups or the flag at the end of the level, allowing these to overwrite each other. The European version added a check to prevent this from happening.
- In the European version, the lowest position a Blooper can reach onscreen was lowered by 4 pixels, allowing them to, unlike other versions, hit Super or Fire Mario if he's standing on the ground.
- Originally in the Japanese and US versions, the branch of an enemy object would add 12 pixels to the player's vertical position. In the European version, it decides whether Mario stomped or got hit depending on the enemy branch of the enemy object.
- Mario's initial downward acceleration at the start of the level is higher.
- Mario's vertical acceleration on springs is now defined.
- The movement function for Cheep Cheeps was drastically simplified.
- In the European version, the vertical difference deciding whether Mario stomped or got hit depends on the enemy.
- Rather than doing an ASL (Arithmetic Shift Left) on the injury timer, the value is set explicitly.
- On water stages, Mario's vertical speed is set to 0 after nullifying.
- Some enemies (more specifically: Piranhas, Bullet Bills, Goombas, Spinies, Bloopers, and Cheep Cheeps) have a larger hitbox.
- The second tone of the coin grab sound effect is different.
Super Mario Bros 2
Super Mario Bros. + Duck Hunt
The PPU control register 1 address was changed and the reset stack pointer was changed to a jump to $8000.
Super Mario Bros. + Duck Hunt + World Class Track Meet
This version seems to be based on the International version.
Super Mario Bros. + Tetris + World Cup
This version seems to be based on the European version.
Nintendo World Championships 1990
OriginalNintendo World Championships 1990 |
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On the title screen, the player options and top score are removed, and so is Mario, resulting in a static screen instead of gameplay demos.
OriginalNintendo World Championships 1990 |
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- You start with 99 lives.
- The game ends when you collect 50 coins.
Anniversary Edition
Original25th-Anniversary Edition |
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Super Mario Bros Emulator
In the 25th Anniversary Edition for Virtual Console, bundled with specially-marked Japanese and Australian Wii consoles, the question mark on the ? block was changed to display the number '25'.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |